Poker Mahal

House rules

Rule Book

The rules the table enforces, numbered so a hand can be argued against a line rather than a memory. Where this book and the table disagree, one of them is wrong; tell us which.

Edition of 5 September 2026

I

The Table

  1. 1.1A Hold'em table seats nine players. Every other game seats seven.
  2. 1.2The dealer button marks the dealer position for the hand. It moves one seat to the left after every hand.
  3. 1.3The small blind is posted by the seat to the left of the button; the big blind by the seat to the left of that. Both are posted before any card is dealt.
  4. 1.4The big blind is the table's base bet. The small blind is half of it.
  5. 1.5Blinds are live: they count toward what that player owes before the flop. If nobody raises, the big blind may check or raise.
  6. 1.6A player with fewer chips than a blind posts what they have and is all-in.
  7. 1.7A player may sit out. They keep their seat and their chips and are dealt out until they sit back in.
  8. 1.8A player who leaves the table takes their chips back to their balance.
  9. 1.9Chips added during a hand arrive at the next deal, never mid-hand.
II

The Deal

  1. 2.1The deck is fifty-two cards, shuffled by a cryptographic random number generator for every hand. See Article IX.
  2. 2.2Each player is dealt their hole cards face down. Hole cards are private and are never sent to another player.
  3. 2.3A card is burned, unseen, before the flop, the turn and the river. Burned cards are recorded in the hand's log and never shown.
  4. 2.4The streets are dealt in order: the flop (three cards), the turn (one), the river (one). There is a round of betting before the flop and after each street.
  5. 2.5If at any point only one player remains in the hand, the hand ends, that player wins the pot, no cards are shown, and no further cards are dealt.
  6. 2.6In Omaha (Open Flop), every seated player posts the big blind as an ante, there is no betting round before the flop, and the flop is dealt at once.
III

Betting

  1. 3.1On a player's turn exactly these actions may be legal: fold, check, call, bet, raise, all-in.
  2. 3.2Check is legal only when the player owes nothing. Call is legal only when the player owes something. They are never both offered.
  3. 3.3Bet is legal only when nobody has bet in the current round. Raise is legal only when somebody has.
  4. 3.4The smallest bet is one big blind. The smallest raise is the size of the last bet or raise in the round.
  5. 3.5An all-in for less than a full raise does not reopen the betting for a player who has already acted in the round.
  6. 3.6No player may bet more chips than they have on the table. A call for less than the amount owed puts the player all-in for what they have.
  7. 3.7A betting round ends when every player still in the hand has either matched the largest bet, is all-in, or has folded.
  8. 3.8Once every player still in the hand is all-in, the remaining streets are dealt without further betting.
  9. 3.9Chips bet that no other player could match are returned to the player who bet them at the end of the hand.
IV

Pots

  1. 4.1The pot is every chip bet in the hand.
  2. 4.2A player can only win the chips they could have lost.The whole of side-pot law in one line.
  3. 4.3When a player is all-in for less than others continue to bet, the pot divides: a main pot every contributor can win, and a side pot only those who matched it can win. Several all-ins of different sizes make several side pots, settled smallest first.
  4. 4.4The total of all pots and all stacks at the end of a hand equals the total at its start. Nothing is created and nothing disappears.
V

Showdown

  1. 5.1If two or more players remain after the river betting, hands are compared.
  2. 5.2If there was a bet on the river, the last player to bet or raise shows first, then clockwise. If the river was checked through, the first active player to the left of the button shows first.
  3. 5.3Showing is optional. A player may muck without revealing. The player claiming a pot must show; no pot is won by an unseen hand.
  4. 5.4A mucked hand is still recorded in the hand's log.
  5. 5.5Each player's hand is their best five cards under the rules of the game being played (Article VII).
  6. 5.6Equal hands split the pot as evenly as possible.
VI

Hand Rankings

From best to worst. Every hand is exactly five cards.

  1. 1Royal flushAKQJ10
  2. 2Straight flush98765
  3. 3Four of a kindQQQQ4
  4. 4Full houseKKK44
  5. 5FlushAJ862
  6. 6Straight109876
  7. 7Three of a kind777K2
  8. 8Two pairJJ55A
  9. 9One pair99A73
  10. 10High cardA10852
  1. 6.1An ace ranks high (10-J-Q-K-A) or low (A-2-3-4-5) in a straight, never both at once and never in the middle.
  2. 6.2Between hands of the same rank, the higher cards win; where those are equal, the next card (the kicker) decides.
  3. 6.3Suits never rank. Two hands equal in every card are equal.
VII

The Games

  1. 7.1Texas Hold'em.Two hole cards. A hand may use both, one or neither of them with the five on the board. Nine seats.
  2. 7.2OG Omaha.Four hole cards. A hand must use exactly two of them with exactly three from the board. Seven seats.
  3. 7.3Omaha (5 Cards).Five hole cards. A hand must use exactly two of them with exactly three from the board. VIP members only.
  4. 7.4Omaha (3 Cards).Four hole cards. A hand must use exactly three of them with exactly two from the board. VIP members only.
  5. 7.5Omaha (Open Flop).As OG Omaha, except: every player antes the big blind, there is no betting before the flop, and the flop is dealt at once. See II.6.
  6. 7.63 Sets.Six hole cards and three boards of five, A, B and C. Every player antes the big blind; no betting before the flop; all three flops are dealt at once; no burn cards. A betting round after the flop, the turn and the river. Then 60 seconds for each player to lay two of their six cards on each board, all six placed, no card twice; a player who does not submit in time has cards 1 and 2 laid on A, 3 and 4 on B, 5 and 6 on C. Layings are secret until showdown. One more betting round. Then A, B and C are shown down in turn: a set's hand is both laid cards with exactly three from that board; the winner of a set scores one point, tied winners share it. The most points takes the pot; equal most points split it equally. A pot a player could not match is judged again among the players who could. Six seats. VIP members only, except the practice room.
  7. 7.7Random.Every three hands the table changes game to one of the Omahas above or 3 Sets, chosen by the server with the same random source as the shuffle before the wheel is shown. The game is never the one just played. The current game and the hand number of the block are shown at the top of the table.
  8. 7.8The rule of the game in play decides every hand at that table. A player who sits down accepts the rule of the game shown.
VIII

Time

  1. 8.1A player has fifteen seconds to act.
  2. 8.2If the time runs out, the table checks for the player if that is free, and folds them if they owe chips. The table never calls for a player.
  3. 8.3Three consecutive timeouts sit the player out.
  4. 8.4A disconnection is treated exactly as a timeout. There is no grace period.
  5. 8.5A choice made in advance (fold, check/fold, check, call) is played when the action reaches the player, and only if it is legal at that moment. Otherwise it is discarded.
IX

Fair Dealing

  1. 9.1Every shuffle is produced from a secret seed by a cryptographic random number generator.
  2. 9.2Before any card is dealt, the table publishes the SHA-256 hash of that seed. The seed cannot be changed afterwards without the hash ceasing to match.
  3. 9.3When the hand is over, the seed is published. From the seed, anyone may reproduce the shuffle and confirm the cards dealt.
  4. 9.4Every hand's commitment, seed and full log are kept and may be opened from the player's history.
  5. 9.5The hand's log is the record. In any dispute, the log decides.
X

Rake

  1. 10.1The house never plays a hand.
  2. 10.2The house takes five per cent of each pot, capped at three big blinds, from the pot before the winner is paid.
  3. 10.3If a hand ends before the flop, no rake is taken.
  4. 10.4The rake taken from a pot is shown at the table.
XI

Chips and Conduct

  1. 11.1Chips are for play. They have no cash value, cannot be exchanged for money, and cannot be transferred between players.
  2. 11.2One account per person.
  3. 11.3Sharing card information, agreeing not to bet against one another, or otherwise acting together at a table is collusion. Accounts found colluding are closed.
  4. 11.4Chat is for the game. Any player may be reported from their seat, for abuse, collusion, cheating, or other misconduct.
  5. 11.5Five reports from five different players within thirty days is a strike.One report per reporter per player per day counts. Repeats are recorded and do not add up.
  6. 11.6The first strike suspends the account for three days. The second closes it permanently.Applied automatically, without review. The record of every strike is kept.
  7. 11.7A player who believes a hand was misdealt or mispaid should open the hand's record from their history before raising it, and raise it with the hand's identifier.
  8. 11.8These rules may be amended. The edition in force is the one shown on this page.